11/9/2022 0 Comments Legends core 1.8.3Scholars quickly recognized the potential of computers to help process information and display the results in an easily interpreted format. When the term visualization is used today, it usually refers to an image that is derived from processing information-often, but not always, statistical information-and that presents the information more efficiently than regular text could. Though the connection of these illustrations to the arguments of the book were often implicit rather than explicit, the text sometimes drew direct attention to elements of the pictures, so that the reader’s understanding was enhanced by close attention to the images. Reproductions of pictures of the main biographical figures referenced in a book or of other objects that figured prominently in the narrative appear in many historical works. ![]() Western historians have always made use of visualizations in this broad sense. By the late sixteenth century, linkage of image and print reached a kind of apotheosis with the publication of emblem books, in which each page consisted of an image, a motto, and a pithy verse that jointly communicated moral precepts. In the European tradition, illuminated manuscripts and incunabula incorporated images, some of which conveyed messages related to the text and some of which were mere adornments. The popular aphorism “A picture is worth a thousand words” is a relatively recent coinage, but the idea that images can be an effective complement to or substitute for written description, narrative, or analysis is probably as old as writing itself. Finally, in “Pox and the City: Challenges in Writing a Digital History Game,” Laura Zucconi, Ethan Watrall, Hannah Ueno, and Lisa Rosner offer an insiders’ view of the storytelling and design challenges they face in creating a role-playing historical simulation on the invention of the smallpox vaccine in nineteenth-century Scotland. Next, Stephen Robertson’s essay “Putting Harlem on the Map” recounts how he and his colleagues used spatial history tools to reconstruct the material lives of residents in this predominantly black New York City neighborhood during the 1920s, with examples of how these maps reshaped his historical analysis and writing. In “Visualizations and Historical Arguments,” John Theibault presents a broad overview of how charts and maps have influenced historical thinking from the birth of nineteenth-century social science to today’s processor-intensive digital era. ![]() ![]() See What I Mean? Visual, Spatial, and Game-Based Historyĭigital scholarship allows historians to integrate visually rich source materials and interactivity into our writing, and several of the contributors to this volume took the opportunity to demonstrate their work and reflect on how it is changing our field.
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